


Empress GUI Version 1.0
=======================

New MS Variables
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MSGUIFONTSPEC:

	This variable defines the X11 font string that empgui uses.

	initfile: MSGUIFONTSPEC=-*-%s-%s-%s-*-*-*-%s-75-75-*-*-iso8859-1

MSGUIPRECREATE:

	When this variable is set to any value, empgui will preload all
	the modules.

	initfile: MSGUIPRECREATE=

MSGUIRGBTEXT:

	This variable is set to the path of the X11's rgb.txt file.  If
	the file specified can't be opened, empgui will use
	$MS_INSTALLATION_PATHNAME/gui/rgb.txt.

	initfile: MSGUIRGBTEXT=/usr/lib/X11/rgb.txt

MSGUISYSMAIN:

	This variable sets the color style of empgui working environment,
	sys_main.

	If MSGUISYSMAIN is empty, use default "sys_main" color style.
	If MSGUISYSMAIN is a number, use "sys_main_#" color style.
	If MSGUISYSMAIN is a alpha string, use the string as the module name.

	Currently, the variable can be unset or set to 2, 3, 4.

	initfile: MSGUISYSMAIN=

MSGUIDEFAULTSTYLE:

	This variable sets the color style of the user's application.

	If MSGUIDEFAULTSTYLE is empty and MSGUISYSMAIN is empty, use
	"PUBLIC STYLE MODULE".

	If MSGUIDEFAULTSTYLE is empty and MSGUISYSMAIN is a number, use
	"PUBLIC STYLE MODULE #".

	If MSGUIDEFAULTSTYLE is empty and MSGUISYSMAIN is not a number,
	use "PUBLIC STYLE MODULE".

	If MSGUIDEFAULTSTYLE is a number, use "PUBLIC STYLE MODULE #".

	If MSGUIDEFAULTSTYLE is a string, use the string as the module name.

	Currently, the variable can be unset or set to 2, 3, 4.

	initfile: MSGUIDEFAULTSTYLE=

MSGUIDB:

	This variable is set to the path of the Empress GUI system database.

	initfile: MSGUIDB=MS_INSTALLATION_PATHNAME/gui/empguidb

MSGUIDEFCOLORFILE:

	This variable is set to the path of the file that stores the
	color sample in the color editor.

	initfile: MSGUIDEFCOLORFILE=MS_INSTALLATION_PATHNAME/gui/colortab




Audio Capability
----------------

	The Empress GUI audio object currently supports AIFF, AU and
	WAV formats on all platforms. Empress automatically detects the
	sound format and handles it appropriately. Given a sound file
	in AIFF, AU or WAV format, the user only has to insert it directly
	into a bulk attribute, and in a GUI action, assign the data to
	a sound object.

	Please note that it may be necessary on certain platforms to take
	additional steps before having sound, for example, install the  
	appropriate sound libraries, work at the console (on Solaris 
	platforms), or bring up the audio server (on HP platforms), etc.
