# Microsoft Developer Studio Project File - Name="watcher" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** 編集しないでください **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=watcher - Win32 Debug
!MESSAGE これは有効なメイクファイルではありません。 このプロジェクトをビルドするためには NMAKE を使用してください。
!MESSAGE [メイクファイルのエクスポ−ト] コマンドを使用して実行してください
!MESSAGE 
!MESSAGE NMAKE /f "watcher.mak".
!MESSAGE 
!MESSAGE NMAKE の実行時に構成を指定できます
!MESSAGE コマンド ライン上でマクロの設定を定義します。例:
!MESSAGE 
!MESSAGE NMAKE /f "watcher.mak" CFG="watcher - Win32 Debug"
!MESSAGE 
!MESSAGE 選択可能なビルド モ−ド:
!MESSAGE 
!MESSAGE "watcher - Win32 Debug" ("Win32 (x86) Dynamic-Link Library" 用)
!MESSAGE "watcher - Win32 Unicode Debug" ("Win32 (x86) Dynamic-Link Library" 用)
!MESSAGE "watcher - Win32 Unicode Release MinDependency" ("Win32 (x86) Dynamic-Link Library" 用)
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "watcher - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE RSC /l 0x411 /d "_DEBUG"
# ADD RSC /l 0x411 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - 登録を行っています
OutDir=.\Debug
TargetPath=.\Debug\watcher.dll
InputPath=.\Debug\watcher.dll
SOURCE="$(InputPath)"

"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	regsvr32 /s /c "$(TargetPath)" 
	echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "watcher - Win32 Unicode Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "DebugU"
# PROP BASE Intermediate_Dir "DebugU"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "DebugU"
# PROP Intermediate_Dir "DebugU"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE RSC /l 0x411 /d "_DEBUG"
# ADD RSC /l 0x411 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - 登録を行っています
OutDir=.\DebugU
TargetPath=.\DebugU\watcher.dll
InputPath=.\DebugU\watcher.dll
SOURCE="$(InputPath)"

"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	if "%OS%"=="" goto NOTNT 
	if not "%OS%"=="Windows_NT" goto NOTNT 
	regsvr32 /s /c "$(TargetPath)" 
	echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" 
	goto end 
	:NOTNT 
	echo 警告 : Windows 95 に Unicode DLL を登録することはできません 
	:end 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "watcher - Win32 Unicode Release MinDependency"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseUMinDependency"
# PROP BASE Intermediate_Dir "ReleaseUMinDependency"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseUMinDependency"
# PROP Intermediate_Dir "ReleaseUMinDependency"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /vd1 /GR /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c
# ADD BASE RSC /l 0x411 /d "NDEBUG"
# ADD RSC /l 0x411 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - 登録を行っています
OutDir=.\ReleaseUMinDependency
TargetPath=.\ReleaseUMinDependency\watcher.dll
InputPath=.\ReleaseUMinDependency\watcher.dll
SOURCE="$(InputPath)"

"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	if "%OS%"=="" goto NOTNT 
	if not "%OS%"=="Windows_NT" goto NOTNT 
	regsvr32 /s /c "$(TargetPath)" 
	echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" 
	goto end 
	:NOTNT 
	echo 警告 : Windows 95 に Unicode DLL を登録することはできません 
	:end 
	
# End Custom Build

!ENDIF 

# Begin Target

# Name "watcher - Win32 Debug"
# Name "watcher - Win32 Unicode Debug"
# Name "watcher - Win32 Unicode Release MinDependency"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\kernellogcontrol.cpp
# End Source File
# Begin Source File

SOURCE=.\stdafx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\watcher.cpp
# End Source File
# Begin Source File

SOURCE=.\watcher.def
# End Source File
# Begin Source File

SOURCE=.\watcher.idl
# ADD MTL /tlb ".\watcher.tlb" /h "watcher.h" /iid "watcher_i.c" /Oicf
# End Source File
# Begin Source File

SOURCE=.\watcher.rc
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\kernellogcontrol.h
# End Source File
# Begin Source File

SOURCE=.\resource.h
# End Source File
# Begin Source File

SOURCE=.\stdafx.h
# End Source File
# Begin Source File

SOURCE=.\watcherCP.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\directorymap.rgs
# End Source File
# Begin Source File

SOURCE=.\kernellogcontrol.rgs
# End Source File
# End Group
# End Target
# End Project
