/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.

 This software may be distributed and modified under the terms of the GNU
 General Public License version 2 (GPL2) as published by the Free Software
 Foundation and appearing in the file GPL2.TXT included in the packaging of
 this file. Please note that GPL2 Section 2[b] requires that all works based
 on this software must also be made publicly available under the terms of
 the GPL2 ("Copyleft").

 Contact information
 -------------------

 Kristian Lauszus, TKJ Electronics
 Web      :  http://www.tkjelectronics.com
 e-mail   :  kristianl@tkjelectronics.com
 */

#ifndef _ps3enums_h
#define _ps3enums_h

#include "controllerEnums.h"

/** Size of the output report buffer for the Dualshock and Navigation controllers */
#define PS3_REPORT_BUFFER_SIZE  48

/** Report buffer for all PS3 commands */
const uint8_t PS3_REPORT_BUFFER[PS3_REPORT_BUFFER_SIZE] PROGMEM = {
        0x00, 0x00, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x00,
        0xff, 0x27, 0x10, 0x00, 0x32,
        0xff, 0x27, 0x10, 0x00, 0x32,
        0xff, 0x27, 0x10, 0x00, 0x32,
        0xff, 0x27, 0x10, 0x00, 0x32,
        0x00, 0x00, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

/** Size of the output report buffer for the Move Controller */
#define MOVE_REPORT_BUFFER_SIZE 7

/** Used to set the LEDs on the controllers */
const uint8_t PS3_LEDS[] PROGMEM = {
        0x00, // OFF
        0x01, // LED1
        0x02, // LED2
        0x04, // LED3
        0x08, // LED4

        0x09, // LED5
        0x0A, // LED6
        0x0C, // LED7
        0x0D, // LED8
        0x0E, // LED9
        0x0F, // LED10
};

/**
 * Buttons on the controllers.
 * <B>Note:</B> that the location is shifted 9 when it's connected via USB.
 */
const uint32_t PS3_BUTTONS[] PROGMEM = {
        0x10, // UP
        0x20, // RIGHT
        0x40, // DOWN
        0x80, // LEFT

        0x01, // SELECT
        0x08, // START
        0x02, // L3
        0x04, // R3

        0x0100, // L2
        0x0200, // R2
        0x0400, // L1
        0x0800, // R1

        0x1000, // TRIANGLE
        0x2000, // CIRCLE
        0x4000, // CROSS
        0x8000, // SQUARE

        0x010000, // PS
        0x080000, // MOVE - covers 12 bits - we only need to read the top 8
        0x100000, // T - covers 12 bits - we only need to read the top 8
};

/**
 * Analog buttons on the controllers.
 * <B>Note:</B> that the location is shifted 9 when it's connected via USB.
 */
const uint8_t PS3_ANALOG_BUTTONS[] PROGMEM = {
        23, // UP_ANALOG
        24, // RIGHT_ANALOG
        25, // DOWN_ANALOG
        26, // LEFT_ANALOG
        0, 0, 0, 0, // Skip SELECT, L3, R3 and START

        27, // L2_ANALOG
        28, // R2_ANALOG
        29, // L1_ANALOG
        30, // R1_ANALOG
        31, // TRIANGLE_ANALOG
        32, // CIRCLE_ANALOG
        33, // CROSS_ANALOG
        34, // SQUARE_ANALOG
        0, 0, // Skip PS and MOVE

        // Playstation Move Controller
        15, // T_ANALOG - Both at byte 14 (last reading) and byte 15 (current reading)
};

enum StatusEnum {
        // Note that the location is shifted 9 when it's connected via USB
        // Byte location | bit location
        Plugged = (38 << 8) | 0x02,
        Unplugged = (38 << 8) | 0x03,

        Charging = (39 << 8) | 0xEE,
        NotCharging = (39 << 8) | 0xF1,
        Shutdown = (39 << 8) | 0x01,
        Dying = (39 << 8) | 0x02,
        Low = (39 << 8) | 0x03,
        High = (39 << 8) | 0x04,
        Full = (39 << 8) | 0x05,

        MoveCharging = (21 << 8) | 0xEE,
        MoveNotCharging = (21 << 8) | 0xF1,
        MoveShutdown = (21 << 8) | 0x01,
        MoveDying = (21 << 8) | 0x02,
        MoveLow = (21 << 8) | 0x03,
        MoveHigh = (21 << 8) | 0x04,
        MoveFull = (21 << 8) | 0x05,

        CableRumble = (40 << 8) | 0x10, // Operating by USB and rumble is turned on
        Cable = (40 << 8) | 0x12, // Operating by USB and rumble is turned off
        BluetoothRumble = (40 << 8) | 0x14, // Operating by Bluetooth and rumble is turned on
        Bluetooth = (40 << 8) | 0x16, // Operating by Bluetooth and rumble is turned off
};

inline int8_t getButtonIndexPS3(ButtonEnum b) {
    const int8_t index = ButtonIndex(b);
    if ((uint8_t) index >= (sizeof(PS3_BUTTONS) / sizeof(PS3_BUTTONS[0]))) return -1;
    return index;
}

#endif
